RPG: The Destiny RPGYour Destiny, Our Destiny! The best in MMORPG Systems and Games in SL |
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| Total shares: 3,055,000 | |
Company Info
Company Tagline: Your Destiny, Our Destiny! The best in MMORPG Systems and Games in SL
CEO's RL/SL Name: Jean Liberato (SL:Liberato Lindman)
CEO's Real Life Location: Jean Liberato (São Paulo, Brazil) 
CEO's Email: Jean Liberato: jeanliberato@gmail.com
Company Avatar: Liberato Lindman
Company Website: http://www.slvampire.com
SLURL: RPG
Directors, Company Officers
Klint Clowes (CEO & Technology and Development Director)
Liberato Lindman (CEO & Marketing, Business & Financial Director)
Akita Landar (Senior Manager & Lead Game Master)
Cash On Hand: 600,000
Land Owned: 65,536
Tangible Assets: 21,600,000
Monthly Revenue: 600,000
Monthly Expenses: 195,000
Jean Liberato Lindman: Dear Capital Exchange Investors:The Destiny MMORPG was founded in January of 2009, aiming to develop the best HUD RPG game in Second Life. We developed a very complex system, made of brand new interactivity and user interface. After the launch, we reached the expressive mark of 10,000 active players in 12 months.
Nowadays, we have 15,000 active players and we are expanding our gaming systems to over 50,000 players. Besides the well known HUD Game for hunting and attacks, between Vampires, Lycans, Humans and Angels, we are also expanding the range of services and interactivity, with the launch of the new Arena Combat System (the Destiny Arena). This will be the main product of our business for the next two years.
Please look over our information and contact us if you have any questions. Thank you.
Liberato Lindman
The Destiny RPG
Business Overview
The MMORPGs segment within Second Life (in SL) is one of the 3 biggest markets to be explored, being head-to-head to the Land Market and the buy and sell of Linden Dollars (L$ Exchange). The current estimative is that there are 400,000 RPG players in the SL world.
Our business is focused on the clients already inserted on the SL RPG market and are searching for more interactivity, migrating from most popular systems to a more complete and more sophisticated system (The Destiny).
We explore the competitiveness between players, stimulating the creation of Clans, Families and Monarchies, which are ran by the players themselves. The leaders of Clans/families or kings and queens, are chosen by the players themselves. The leaders of Clans/families, Kings and Queens make in fact, an active nobility, with social events that go beyond the gaming of The Destiny, creating new and strong social links among players, enhancing our retention rate.
Our goal for the next 24 months is to reach 50,000 active players, expanding even more our market share.
Business Strengths
We are one of the biggest MMORPG systems based on vampirism. We currently have the third largest players database in the world in SL (15,000 active players), we are only behind DCS and Bloodlines systems, who are our biggest competitors.
A great differential of our system is the fact that it does not require authorisation for the “hunt’s victims” (bite victims), as well as, not requiring a fixed region to play, allowing it to be played worldwide, without territorial limits (play in every regions of Second Life grid).
So far, we are basing our growth on personal recommendation, never had used aggressive marketing strategies. Therefore it shows a high level of customer satisfaction with our product.
He have a proven record of 2 and a half years in the business, we are not newcomers and we do know how to improve the results of our product. To reach such results it is needed an injection of capital, to allow us to massively promote The Destiny; reaching the great mass of users who play RPG on Second Life.
Our brand is strong and recognised on the RPGs internal market, being used as a reference by internal and external publications. We have 300 new unique visitors daily that gather in our region (called RPG), which is the main island on the game (the main store), where we built our stores and interactivity areas for our users.
We are already working on profit, which greatly reduces the investment’s risks, in comparison to an investment option in a project that doesn’t exist and will be dependant of accomplishment of forecasts.
For more information, visit our destination guide page: http://secondlife.com/destination/the-destiny
ASSETS LIST:
Based on average values on the last 12 months:
Monthly Revenue - 600,000L$
Annual Revenue – 7,200,000L$
Asset Value – 21,600,000L$ (based on 3 years revenue)
Cash on hand: 600,000L$
Our monthly income is formed of selling of VIPs packages, gaming items and virtual goods.
Our monthly outgoings are based on the payment of maintenance fees of the dedicated servers, a full SIM region named RPG and on the payment of commission on individual item’s sales.
Use Of Capital
Opening 25% of company’s capital, we plan to invest the resources on the company’s development, working to expand the players database, as well as on massive promotion. We will also enhance our products, investing on the development of more resources, to guarantee continuous quality.
Below are the areas we plan to invest the capital gathered with this IPO:
Interior Design;
- Sculpting;
- Professional Writing;
- Graphic Design;
- Web Design;
- Building;
- Project Management; and
- Marketing.
Dividend Policy
Our policy approach is to reward our investors and return their initial investment, starting the payment of dividends 60 days after the ending of the IPO.
Each trimester we will hold meetings with the shareholders, debating system’s data and searching for new ideas, to enhance even more our company and products.
The dividends will be paid out according to the profits of the month before.
Distribution of shares among shareholders:
Klint Clowes: 3,000,000 Locked Owner Shares
Liberato Lindman: 3,000,000 Locked Owner Shares
Shares in IPO: 2,000,000
Risk Factors
- Linden Lab could change its policies on RPG games;
- Linden Lab could suffer bankruptcy, and
- Second Life could become less popular.
Management
The company’s management is ran exclusively by the shareholders, who have the minimum of 25% of shares.
Initially only the co-founders and CEO’s (Klint Clowes and Liberato Lindman) have the minimum shares required.





